Website powered by

Hazy Nebula - Skybox

A vibrant nebula in the core of the galaxy, a field of dense clouds of gas and dust, lit by newborn giant blue stars.
Nebula material created and rendered in Blender and visualized as skybox in Unreal Engine.

Step 1: The noise chain

My first target was creating a smoke-like effect with procedural noise. I made this effect with a 3-level noise chain and then I hugely increassed the density.

Step 1: The noise chain

My first target was creating a smoke-like effect with procedural noise. I made this effect with a 3-level noise chain and then I hugely increassed the density.

Step 2: The volumetric material

I used the previous noise to create the main clouds. Then I added a thin layer of emission and absorption uniform fog.

Step 2: The volumetric material

I used the previous noise to create the main clouds. Then I added a thin layer of emission and absorption uniform fog.

Step 3: Rendering

Due to the computational complexity of the material I decided to go for a 6x2048x2048 textures instead of the usual 4K square. In the next future I plan to upgrade my rig to create higher quality images.
This render took about 33 hours.

Step 3: Rendering

Due to the computational complexity of the material I decided to go for a 6x2048x2048 textures instead of the usual 4K square. In the next future I plan to upgrade my rig to create higher quality images.
This render took about 33 hours.

Step 4: Color correction and details

Eventually I added more details to the nebulae in Gimp and used some tools to enhance the details. Then I made a skybox material in Unreal Engine and added the final stars.

Step 4: Color correction and details

Eventually I added more details to the nebulae in Gimp and used some tools to enhance the details. Then I made a skybox material in Unreal Engine and added the final stars.